
Download Resume (PDF)
LinkedIn Profile
IMDB Credits |
Education |
| August 2003 - December 2006
|
Purdue University Degree: Bachelor of Science with Distinction Major: Computer Graphics Technology Minor: Entomology
|
| August 2007 - December 2007
|
Georgia Institute of Technology
Degree: Masters of Science Program: Digital Media Sucessfully completed one semester, withdrew due to job offer at DreamWorks Animation SKG
|
Experience |
| October 2011 - Present
|
Moving Picture Company Lighting Technical Director
Debug, light, and integrate a wide range of 3D CG assets and characters
into live action scenes. Assets integrated include, but are not limited to:
digital doubles, metallic objects such as vehicles, fur, and environments
for scene extensions.
|
| May 2011 - July 2011
|
Reel FX Lighting Artist
Project contractor assigned to feature animation-quality television special. Responsibilities included lighting, rendering, and compositing all assets in assigned shots, as well as compositing and troubleshooting assigned shots in stereoscopic 3D.
|
| October 2010 - April 2011
|
Digital Domain Lighting Artist and Pipeline Technical Director
Light and integrate 3D CG characters and models into live action scenes. Re-classified as Pipeline Technical Director when lighting inventory is low, whereby responsibilities shift to plugin scripting using Python, MEL, and Bash; debugging and updating legacy MEL scripts to restore functionality, and translating legacy MEL scripts into Python.
|
| March 2010 - October 2010
|
Walt Disney Animation Studios
Assistant Technical Director – Lighting and Rendering
Responsibilities include shot conversion to stereoscopic 3D, Paint Fix, lighting and compositing, active support of the lighting department, up-resing renders to 2K for film delivery, active backup support for other departments such as Animation, additional misc stereoscopic 3D work, and misc support for technical direction staff including but not limited to tool creation, python scripting, and pipeline troubleshooting.
|
| November 2008 - March 2010
|
Blue Sky Studios Lighting Technical Assistant
Liaison between lighting and animation departments, grind shot files for studio software, render wrangle, debug shots that come out of animation, track assigned sequences through end of lighting and stereo 3D, artistically assist lighting and paint departments with shots when requested.
|
| December 2007 - October 2008
|
DreamWorks Animation SKG Production Assistant
Assist with pipeline management, management of artists schedules, meeting arrangements, and the updating of shot tracking documents.
|
| August 2007 - December 2007
|
Graduate Research Assistantship – Georgia Institute of Technology 3D Graphics Specialist
Provide 3D models, textures, rigs, and animations for several mobile augmented reality games developed within the Interactive Media Technology Center at the Georgia Institute of Technology. 3D graphics developed in Maya, 3D Studio Max, and Milkshape.
|
| Summer 2004
|
WCCO TV – Minneapolis, Minnesota Creative Services Intern
Created graphics for broadcast news, print, web, and promotional projects utilizing software including Photoshop, Illustrator, After Effects, Combustion, and the Quantel hardware package.
|
Activities |
| March 2008
|
ACM SIGGRAPH 2008 Computer Animation Festival JuryTriage juror for the 2008 SIGGRAPH Animation Festival in Los Angeles, CA.
|