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August 2003 - December 2006 Purdue University
Degree: Bachelor of Science with Distinction
GPA: 3.7
Major: Computer Graphics Technology
Minor: Entomology


October 2010 - Present Independent Animated Short Film
TRACEBACK STUDIOS - Co-founder/owner, Co-director, Co-writer, Executive producer, Co-producer
  • - Co-created 10-minute computer-generated animated film. Co-recruited and co-supervised an all-volunteer international crew of over 100 artists. Helped implement a successful Kickstarter fundraising campaign.
  • January 2015 - Present Sony Pictures Imageworks (Vancouver)
    Lighting Technical Director
    PIXELS (released 2015)
    HOTEL TRANSYLVANIA 2 (released 2015)
  • PIXELS: Lit, rendered, composited, and troubleshot all assets in assigned shots for both 2D and stereoscopic 3D versions of the film.
  • HOTEL TRANSYLVANIA 2: Lit, rendered, composited and troubleshot all assets in assigned shots.
  • August 2014 - October 2014 42 Entertainment (Los Angeles)
    Contract Lighting and Compositing Artist
    DISNEY JUNIOR TELEVISION BUMPERS (air date beginning 2014)
  • Assisted with construction of new VRay pipeline; lit, rendered, composited, and troubleshot all assigned shots.
  • April 2014 - May 2014 RGH Themed Entertainment Media (Los Angeles)
    Contract Lighting and Paint Technical Director
  • Created look development utilizing Arnold shaders, troubleshot shots, implemented scene lighting, and created custom methods of texture projections within Maya.
  • August 2012 - February 2014 Avalanche Studios (New York City)
    Contract Senior Lighting Artist
    JUST CAUSE 3 (released 2015)
  • Sole lighting artist for entire project, worked to develop lighting pipeline and implementation via collaboration with Art Director, Technical Artists, Engineering Department.
  • June 2012 - July 2012 Moving Picture Company (MPC) – Commercials Division (New York City)
    Contract Lighting Technical Director
    NIKE+ :30 and :45 COMMERCIAL (released 2012)
  • Lit and integrated 3D CG assets into film plate.
  • October 2011 - April 2012 Moving Picture Company (MPC) – Features Division (London)
    Contract Lighting Technical Director
    PROMETHEUS (released 2012)
    DARK SHADOWS (released 2012)
  • Debugged, lit, and integrated 3D CG assets and characters into live action scenes including, but not limited to: digital doubles, metallic objects (vehicles, etc), fur and environments for scene extensions.
  • May 2011 - July 2011 Reel FX (Dallas, TX)
    Contract Lighting and Compositing Artist
    ICE AGE: A MAMMOTH CHRISTMAS (released 2011)
  • Lit, rendered, composited and troubleshot all assets in assigned shots.
  • October 2010 - April 2011 Digital Domain (Los Angeles)
    Contract Lighting Artist and Pipeline Technical Director
    TRANSFORMERS: DARK OF THE MOON (released 2011)
  • Lit and integrated 3D CG characters and models into live action scenes, scripted plugins using Python, MEL, and Bash; and translated legacy MEL scripts into Python.
  • March 2010 - October 2010 Walt Disney Animation Studios (Los Angeles)
    Contract Assistant Technical Director – Lighting and Rendering
    TANGLED (released 2010)
  • Shot conversion to stereoscopic 3D. Additional responsibilities included: paint fix, lighting, compositing, tool creation, python scripting, and pipeline troubleshooting, active technical support for lighting department, and backup technical support for other departments including Animation.
  • November 2008 - March 2010 Blue Sky Studios (Greenwich, CT)
    Contract Lighting Technical Assistant
    ICE AGE: DAWN OF THE DINOSAURS (released 2009)
    RIO (released 2011)
  • Liaison between lighting and animation departments, ground shot files for studio software, render wrangled, debugged shots from animation, tracked assigned sequences through lighting.
  • December 2007 - October 2008 DreamWorks Animation SKG (Los Angeles)
    Contract Production Assistant
    MONSTERS VS ALIENS (released 2009)
  • Assisted with pipeline management, management of artists schedules, meeting arrangements, and updating of shot tracking documents.
  • August 2007 - December 2007 Georgia Institute of Technology (Atlanta)
    Graduate Research Assistant – 3D Graphics Specialist
  • Provided 3D models, textures, rigs, and animations for mobile augmented reality games developed at Interactive Media Technology Center using Maya, 3D Studio Max, and Milkshape.
  • © Jacquelyn "JAC" Piette • •